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author | Leonard Kugis <leonardkugis@gmail.com> | 2018-01-26 15:34:06 +0100 |
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committer | Leonard Kugis <leonardkugis@gmail.com> | 2018-01-26 15:34:06 +0100 |
commit | 3d162bbcc92b22e6b00ee80194214c393770adb7 (patch) | |
tree | 70f7ceeebbfab4e85731c7bdc5df17f7b2b9b3dd /src/render_cpu.c | |
parent | 1c3ea27064257d8cf7b9f36b0388b8cf2e94ab08 (diff) |
fixed crash
Diffstat (limited to 'src/render_cpu.c')
-rw-r--r-- | src/render_cpu.c | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/render_cpu.c b/src/render_cpu.c index 9370461..f3bf28e 100644 --- a/src/render_cpu.c +++ b/src/render_cpu.c @@ -5,12 +5,23 @@ * Author: Superleo1810 */ -#include "render.h" +#include "render_cpu.h" #define HAVE_STRUCT_TIMESPEC void init_cpu(CpuConfig *config) { config_cpu = config; + delta = glutGet(GLUT_ELAPSED_TIME); + x_min_s = -2.0; + x_max_s = 1.0; + y_min_s= -1.0; + y_max_s = 1.0; + x_min = x_min_s; + x_max = x_max_s; + y_min = y_min_s; + y_max = y_max_s; + + calculate(x_min, y_min, x_max, y_max, config_cpu->set_func, config_cpu->arr); } void render_cpu(void) @@ -21,9 +32,9 @@ void render_cpu(void) glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(0, 0); - glTexCoord2i(0, 1); glVertex2i(0, _config->height); - glTexCoord2i(1, 1); glVertex2i(_config->width, _config->height); - glTexCoord2i(1, 0); glVertex2i(_config->width, 0); + glTexCoord2i(0, 1); glVertex2i(0, config_cpu->height); + glTexCoord2i(1, 1); glVertex2i(config_cpu->width, config_cpu->height); + glTexCoord2i(1, 0); glVertex2i(config_cpu->width, 0); glEnd(); glDisable(GL_TEXTURE_2D); @@ -50,7 +61,7 @@ void calculate_t(void *args) u32 iterations; for (u32 y = (config_cpu->height/_args->tc)*(_args->tid); y < config_cpu->height; y++) { - for (u32 x = 0; x < _config->width; x++) + for (u32 x = 0; x < config_cpu->width; x++) { x_math = _args->x_min + ((d64) x * (_args->x_max - _args->x_min)) / config_cpu->width; y_math = _args->y_min + ((d64) (config_cpu->height - y) * (_args->y_max - _args->y_min)) / config_cpu->height; @@ -72,7 +83,7 @@ void idle_cpu(void) glBindTexture(GL_TEXTURE_2D, tex); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, config_cpu->width, config_cpu->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_arr); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, config_cpu->width, config_cpu->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, config_cpu->arr); glBindTexture(GL_TEXTURE_2D, 0); int t = glutGet(GLUT_ELAPSED_TIME); dt = (t - delta) / 1000.0; |