/* * render.c * * Created on: 15.01.2018 * Author: Superleo1810 */ #include "render.h" #define HAVE_STRUCT_TIMESPEC void init_cpu(CpuConfig *config) { config_cpu = config; } void render_cpu(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, tex); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(0, 0); glTexCoord2i(0, 1); glVertex2i(0, _config->height); glTexCoord2i(1, 1); glVertex2i(_config->width, _config->height); glTexCoord2i(1, 0); glVertex2i(_config->width, 0); glEnd(); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glutSwapBuffers(); } void calculate(d64 x_min, d64 y_min, d64 x_max, d64 y_max, u32 (*sfunc) (d64, d64, u32), u32 *arr) { pthread_t thread; ThreadArgs *args = (ThreadArgs *) malloc(config_cpu->threads * sizeof(ThreadArgs)); for(u8 i = 0; i < config_cpu->threads; i++) { args[i] = (ThreadArgs) { .tc = config_cpu->threads, .tid = i, .x_min = x_min, .y_min = y_min, .x_max = x_max, .y_max = y_max, .sfunc = sfunc, .arr = arr }; pthread_create(&thread, NULL, calculate_t, (void *)&args[i]); } pthread_join(thread, NULL); } void calculate_t(void *args) { ThreadArgs *_args = (ThreadArgs *)args; d64 x_math, y_math; u32 iterations; for (u32 y = (config_cpu->height/_args->tc)*(_args->tid); y < config_cpu->height; y++) { for (u32 x = 0; x < _config->width; x++) { x_math = _args->x_min + ((d64) x * (_args->x_max - _args->x_min)) / config_cpu->width; y_math = _args->y_min + ((d64) (config_cpu->height - y) * (_args->y_max - _args->y_min)) / config_cpu->height; iterations = _args->sfunc(x_math, y_math, config_cpu->iterations); _args->arr[COORDS(x, y, config_cpu->width)] = (((1<<24)-1)*iterations)/config_cpu->iterations; } } } long double zoom_func(d64 ft, d64 s) { return (s - expl(-ft)); } void idle_cpu(void) { calculate(x_min, y_min, x_max, y_max, config_cpu->set_func, config_cpu->arr); //glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, config_cpu->width, config_cpu->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_arr); glBindTexture(GL_TEXTURE_2D, 0); int t = glutGet(GLUT_ELAPSED_TIME); dt = (t - delta) / 1000.0; delta = t; ft+=(config_cpu->speed*dt); x_min = x_min_s + zoom_func(ft, (d64)2.0 + config_cpu->to_x); y_min = y_min_s + zoom_func(ft, (d64)1.0 + config_cpu->to_y); x_max = x_max_s - zoom_func(ft, (d64)1.0 - config_cpu->to_x); y_max = y_max_s - zoom_func(ft, (d64)1.0 - config_cpu->to_y); glutPostRedisplay(); }