/* * render.c * * Created on: 15.01.2018 * Author: Superleo1810 */ #include "render_cpu.h" #define HAVE_STRUCT_TIMESPEC void idle_cpu_dummy(void) { // glBindTexture(GL_TEXTURE_2D, config_cpu->tex); // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, config_cpu->width, // config_cpu->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, config_cpu->arr); // glBindTexture(GL_TEXTURE_2D, 0); glutPostRedisplay(); } void init_cpu(config_t *config) { config_cpu = config; x_min_s = -2.0; x_max_s = 1.0; y_min_s = -1.0; y_max_s = 1.0; x_min = x_min_s; x_max = x_max_s; y_min = y_min_s; y_max = y_max_s; calculate(x_min, y_min, x_max, y_max, config_cpu->set_func, config_cpu->arr); t_old_cpu = glutGet(GLUT_ELAPSED_TIME); } void render_cpu(void) { glBindTexture(GL_TEXTURE_2D, config_cpu->tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, config_cpu->width, config_cpu->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, config_cpu->arr); glBindTexture(GL_TEXTURE_2D, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, config_cpu->tex); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(0, 0); glTexCoord2i(0, 1); glVertex2i(0, config_cpu->height); glTexCoord2i(1, 1); glVertex2i(config_cpu->width, config_cpu->height); glTexCoord2i(1, 0); glVertex2i(config_cpu->width, 0); glEnd(); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glutSwapBuffers(); } void calculate(d64 x_min, d64 y_min, d64 x_max, d64 y_max, u32 (*sfunc) (d64, d64, u32), u32 *arr) { pthread_t thread; ThreadArgs *args = (ThreadArgs *) malloc(config_cpu->config_cpu.threads * sizeof(ThreadArgs)); for(u8 i = 0; i < config_cpu->config_cpu.threads; i++) { args[i] = (ThreadArgs) { .tc = config_cpu->config_cpu.threads, .tid = i, .x_min = x_min, .y_min = y_min, .x_max = x_max, .y_max = y_max, .sfunc = sfunc, .arr = arr }; pthread_create(&thread, NULL, calculate_t, (void *)&args[i]); } pthread_join(thread, NULL); free(args); } void calculate_t(void *args) { ThreadArgs *_args = (ThreadArgs *)args; d64 x_math, y_math; u32 iterations; for (u32 y = (config_cpu->height/_args->tc)*(_args->tid); y < config_cpu->height; y++) { for (u32 x = 0; x < config_cpu->width; x++) { x_math = _args->x_min + ((d64) x * (_args->x_max - _args->x_min)) / config_cpu->width; y_math = _args->y_min + ((d64) (config_cpu->height - y) * (_args->y_max - _args->y_min)) / config_cpu->height; iterations = _args->sfunc(x_math, y_math, config_cpu->iterations); // color[2].s0 = ((1.0f + native_cos(c)) * 0.5f) * 255; // color[2].s1 = ((1.0f + native_cos(2.0f * c + 2.0f * 3.1416f / 3.0f)) * 0.5f) * 255; // color[2].s2 = ((1.0f + native_cos(c - 2.0f * 3.1416f / 3.0f)) * 0.5f) * 255; _args->arr[COORDS(x, y, config_cpu->width)] = (((1<<24)-1)*iterations)/config_cpu->iterations; } } } void idle_cpu(void) { int t = 0, delta = 0; do { t = glutGet(GLUT_ELAPSED_TIME); delta = t - t_old_cpu; } while(delta < 16); // TODO: Hardcoded FPS t_old_cpu = t; calculate(x_min, y_min, x_max, y_max, config_cpu->set_func, config_cpu->arr); //glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, config_cpu->tex); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, config_cpu->width, config_cpu->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, config_cpu->arr); glBindTexture(GL_TEXTURE_2D, 0); ft+=(config_cpu->speed*(delta/1000.0)); x_min = x_min_s + config_cpu->zoom_func(ft, (d64)2.0 + config_cpu->to_x); y_min = y_min_s + config_cpu->zoom_func(ft, (d64)1.0 + config_cpu->to_y); x_max = x_max_s - config_cpu->zoom_func(ft, (d64)1.0 - config_cpu->to_x); y_max = y_max_s - config_cpu->zoom_func(ft, (d64)1.0 - config_cpu->to_y); glutPostRedisplay(); } void keyboard_cpu(unsigned char key, int mouseX, int mouseY) { switch(key) { case 'i': config_cpu->iterations++; break; case 'd': config_cpu->iterations--; break; } } void mouse_cpu(int button, int state, int x, int y) { if (state == GLUT_DOWN) { switch (button) { case GLUT_LEFT_BUTTON: if (config_cpu->speed < 0) config_cpu->speed = (-1) * config_cpu->speed; break; case GLUT_RIGHT_BUTTON: if (config_cpu->speed > 0) config_cpu->speed = (-1) * config_cpu->speed; break; } config_cpu->to_x = x_min + ((d64) x * (x_max - x_min)) / config_cpu->width; config_cpu->to_y = y_min + ((d64) y * (y_max - y_min)) / config_cpu->height; t_old_cpu = glutGet(GLUT_ELAPSED_TIME); glutIdleFunc(idle_cpu); } else if (state == GLUT_UP) { glutIdleFunc(idle_cpu_dummy); } }