diff options
Diffstat (limited to 'javascript')
-rw-r--r-- | javascript/hints.js | 4 | ||||
-rw-r--r-- | javascript/imageviewerGamepad.js | 85 |
2 files changed, 55 insertions, 34 deletions
diff --git a/javascript/hints.js b/javascript/hints.js index 8d1967a7..c55fedfb 100644 --- a/javascript/hints.js +++ b/javascript/hints.js @@ -66,8 +66,8 @@ titles = { "Interrogate": "Reconstruct prompt from existing image and put it into the prompt field.", - "Images filename pattern": "Use following tags to define how filenames for images are chosen: [steps], [cfg], [clip_skip], [batch_number], [generation_number], [prompt_hash], [prompt], [prompt_no_styles], [prompt_spaces], [width], [height], [styles], [sampler], [seed], [model_hash], [model_name], [prompt_words], [date], [datetime], [datetime<Format>], [datetime<Format><Time Zone>], [job_timestamp], [hasprompt<prompt1|default><prompt2>..]; leave empty for default.", - "Directory name pattern": "Use following tags to define how subdirectories for images and grids are chosen: [steps], [cfg], [clip_skip], [batch_number], [generation_number], [prompt_hash], [prompt], [prompt_no_styles], [prompt_spaces], [width], [height], [styles], [sampler], [seed], [model_hash], [model_name], [prompt_words], [date], [datetime], [datetime<Format>], [datetime<Format><Time Zone>], [job_timestamp], [hasprompt<prompt1|default><prompt2>..]; leave empty for default.", + "Images filename pattern": "Use following tags to define how filenames for images are chosen: [steps], [cfg], [denoising], [clip_skip], [batch_number], [generation_number], [prompt_hash], [prompt], [prompt_no_styles], [prompt_spaces], [width], [height], [styles], [sampler], [seed], [model_hash], [model_name], [prompt_words], [date], [datetime], [datetime<Format>], [datetime<Format><Time Zone>], [job_timestamp], [hasprompt<prompt1|default><prompt2>..]; leave empty for default.", + "Directory name pattern": "Use following tags to define how subdirectories for images and grids are chosen: [steps], [cfg], [denoising], [clip_skip], [batch_number], [generation_number], [prompt_hash], [prompt], [prompt_no_styles], [prompt_spaces], [width], [height], [styles], [sampler], [seed], [model_hash], [model_name], [prompt_words], [date], [datetime], [datetime<Format>], [datetime<Format><Time Zone>], [job_timestamp], [hasprompt<prompt1|default><prompt2>..]; leave empty for default.", "Max prompt words": "Set the maximum number of words to be used in the [prompt_words] option; ATTENTION: If the words are too long, they may exceed the maximum length of the file path that the system can handle", "Loopback": "Performs img2img processing multiple times. Output images are used as input for the next loop.", diff --git a/javascript/imageviewerGamepad.js b/javascript/imageviewerGamepad.js index 29bd7140..6297a12b 100644 --- a/javascript/imageviewerGamepad.js +++ b/javascript/imageviewerGamepad.js @@ -1,36 +1,57 @@ - let delay = 350//ms - window.addEventListener('gamepadconnected', (e) => { - console.log("Gamepad connected!") - const gamepad = e.gamepad; - setInterval(() => { - const xValue = gamepad.axes[0].toFixed(2); - if (xValue < -0.3) { - modalPrevImage(e); - } else if (xValue > 0.3) { - modalNextImage(e); - } - - }, delay); - }); - - - /* - Primarily for vr controller type pointer devices. - I use the wheel event because there's currently no way to do it properly with web xr. - */ - - let isScrolling = false; - window.addEventListener('wheel', (e) => { - if (isScrolling) return; - isScrolling = true; - - if (e.deltaX <= -0.6) { +window.addEventListener('gamepadconnected', (e) => { + const index = e.gamepad.index; + let isWaiting = false; + setInterval(async () => { + if (!opts.js_modal_lightbox_gamepad || isWaiting) return; + const gamepad = navigator.getGamepads()[index]; + const xValue = gamepad.axes[0]; + if (xValue <= -0.3) { modalPrevImage(e); - } else if (e.deltaX >= 0.6) { + isWaiting = true; + } else if (xValue >= 0.3) { modalNextImage(e); + isWaiting = true; } + if (isWaiting) { + await sleepUntil(() => { + const xValue = navigator.getGamepads()[index].axes[0] + if (xValue < 0.3 && xValue > -0.3) { + return true; + } + }, opts.js_modal_lightbox_gamepad_repeat); + isWaiting = false; + } + }, 10); +}); + +/* +Primarily for vr controller type pointer devices. +I use the wheel event because there's currently no way to do it properly with web xr. + */ +let isScrolling = false; +window.addEventListener('wheel', (e) => { + if (!opts.js_modal_lightbox_gamepad || isScrolling) return; + isScrolling = true; + + if (e.deltaX <= -0.6) { + modalPrevImage(e); + } else if (e.deltaX >= 0.6) { + modalNextImage(e); + } - setTimeout(() => { - isScrolling = false; - }, delay); - });
\ No newline at end of file + setTimeout(() => { + isScrolling = false; + }, opts.js_modal_lightbox_gamepad_repeat); +}); + +function sleepUntil(f, timeout) { + return new Promise((resolve) => { + const timeStart = new Date(); + const wait = setInterval(function() { + if (f() || new Date() - timeStart > timeout) { + clearInterval(wait); + resolve(); + } + }, 20); + }); +} |