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/*
* render.c
*
* Created on: 15.01.2018
* Author: Superleo1810
*/
#include "render.h"
#define HAVE_STRUCT_TIMESPEC
#include <pthread.h>
void init_render(Config *config)
{
_config = config;
s_arr = (u32 *) malloc((_config->width) * (_config->height) * sizeof(u32));
_config->config_cpu.arr = s_arr;
_config->config_opencl.arr = s_arr;
//glutInit(0, NULL);
glutInitWindowPosition(0, 0);
glutInitWindowSize(_config->width, _config->height);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Renderer");
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _config->width, _config->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, s_arr);
glBindTexture(GL_TEXTURE_2D, 0);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _config->width, _config->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_arr);
glMatrixMode(GL_PROJECTION);
glOrtho(0, _config->width, 0, _config->height, -1, 1);
glMatrixMode(GL_MODELVIEW);
_config->config_cpu.tex = tex;
_config->config_opencl.tex = tex;
_config->config_cpu.zoom_func = zoom_func;
_config->config_opencl.zoom_func = zoom_func;
switch(_config->mode)
{
case MODE_CPU:
init_cpu(&_config->config_cpu);
glutDisplayFunc(render_cpu);
glutIdleFunc(idle_cpu);
break;
case MODE_OPENCL:
init_opencl(&_config->config_opencl);
glutDisplayFunc(render_opencl);
glutIdleFunc(idle_opencl);
break;
}
glutMainLoop();
}
void show_render()
{
}
d64 zoom_func(d64 ft, d64 s)
{
return (s - expl(-ft));
}
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