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package com.encrox.zombie;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import com.sk89q.worldedit.blocks.ItemType;
public class Constants {
public static class Game {
public static final Material[] ITEMSET = new Material[] {
Material.WOOD_HOE,
Material.WOOD_PICKAXE,
Material.WOOD_SPADE,
Material.WOOD_SWORD,
Material.STONE_AXE,
Material.STONE_HOE,
Material.STONE_PICKAXE,
Material.STONE_SPADE,
Material.STONE_SWORD,
Material.IRON_AXE,
Material.IRON_HOE,
Material.IRON_PICKAXE,
Material.IRON_SPADE,
Material.IRON_SWORD,
Material.GOLD_AXE,
Material.GOLD_HOE,
Material.GOLD_PICKAXE,
Material.GOLD_SPADE,
Material.GOLD_SWORD,
Material.DIAMOND_AXE,
Material.DIAMOND_HOE,
Material.DIAMOND_PICKAXE,
Material.DIAMOND_SPADE,
Material.DIAMOND_SWORD,
Material.BOW,
Material.ARROW,
Material.LEATHER_HELMET,
Material.LEATHER_CHESTPLATE,
Material.LEATHER_LEGGINGS,
Material.LEATHER_BOOTS,
Material.GOLD_HELMET,
Material.GOLD_CHESTPLATE,
Material.GOLD_LEGGINGS,
Material.GOLD_BOOTS,
Material.IRON_HELMET,
Material.IRON_CHESTPLATE,
Material.IRON_LEGGINGS,
Material.IRON_BOOTS,
Material.CHAINMAIL_HELMET,
Material.CHAINMAIL_CHESTPLATE,
Material.CHAINMAIL_LEGGINGS,
Material.CHAINMAIL_BOOTS
};
}
}
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